Pi Day! (with pictures)

Blog Posts

This week included March 14th, or 3/14, the holiday in commemoration of a certain special number celebrated by geeks and nerds everywhere. The homophony with pie provides instructions on how said day should be observed. Our Pi Day party featured a spread of six delicious pies: Blueberry, apple, peach praline, key lime, chocolate pudding, and [...]

Victoria Cousland


I’ve been meaning to post this character for months now (literally, I started this draft back in October), but I kept thinking I would finish her story. I beat the game the first time with Selene, and for Victoria I spent a lot of time learning about how to mod Dragon Age: Origins to better [...]

RPGs are Powered by Characters, Not Stats

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I’m super-excited about Dragon Age 2, Bioware’s latest RPG.  One thing that always comes up when a new RPG is released however, is whether or not the gameplay has been “dumbed down.” The idea is that hardcore RPG-players want a high level of customization so they can fine-tune their character’s development, while the wider audience [...]

Crytek is Going to be Just Fine

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Remember Crysis? That mediocre first-person shooter with massive hardware requirements that turned “But can it run Crysis” into a phrase that still hasn’t left the geek culture consciousness? The studio behind the game, cleverly named “Crytek,” has been working on the sequel (scheduled for release in late March). An unfinished version has leaked online, prompting [...]

Quitting: Ensuring Everybody that Matters Loses

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Game modding communities thrive on the free exchange of knowledge that ranges from the developers adopting a mod-friendly attitude to the hobbyists who share their work and knowledge with comrades. The community thrives on clever innovation, on people picking up a project where others have left off, and on learning by imitation. Yet interestingly, the [...]

Buying Elsewhere is Not Cheating

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Ignorant corporate executive Cory Ledesma thinks buying games used somehow cheats developers (read: his company, THQ), so he doesn’t have any problem with tying a game’s online multiplayer  mode to a one-time-use code. This is the kind of ridiculous decision one can expect from the knee-jerk fiscal entitlement mentality everybody making things seems to have [...]

A Nascent Medium

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I saw this article a couple of days ago; the criticism of Hollywood’s treatment of race in the universally-panned Avatar: The Last Airbender (and throughout history) is well-done and thought-provoking. One comment the author makes in passing got me thinking in an entirely new direction: storytelling in video games.

Gaming’s Bigger Picture: Correcting Tim Buckey

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I may not be the biggest fan of Tim Buckey’s opinions or comic, but there are so many things wrong in his latest post lambasting the “sense of entitlement” among gamers that I was compelled to respond. I can always rely on Tim to roll out some of the most rampant industry fallacies, so deconstructing [...]


Blog Posts

Remember Ubisoft’s amazing new DRM scheme? The one that would stop all those nefarious “pirates” by forcing legitimate purchasers of Ubisoft games to be constantly online? Yeah, well, it got cracked. Mere hours after the release, at that.

Conventional Foolery

Blog Posts

Ever since Ubisoft decided that forcing users to constantly “phone home” over the internet was a great way to stop unauthorized sharing of their games, the tired old DRM debate has been experiencing yet another flareup. I was rather disappointed with the treatment the issue got by a few of the webcomics I follow: While [...]